We know that you want to buy the PlayStation 5 and that you want to know two things: its price and its launch date. Bad luck, the first commercial for Sony’s new console gives us neither. It will just make you want to get the console even more (and that’s good enough).

We know that you want to buy the PlayStation 5 and tSince it is about the promotion of the console, it is not about images of games but of illustrations of certain features of the PS5 and its controller the DualSense. A good idea, with a video always beautifully produced (at Sony we do very weird or very well done live-action, never in the middle).hat you want to know two things: its price and its launch date. Bad luck, the first commercial for Sony’s new console gives us neither. It will just make you want to get the console even more (and that’s good enough).

We find the haptic feedback with the passage of the kraken, the adaptive triggers with the tension of the arc and finally the 3D audio when the woman is in the camp and with her bionic ears she hears the radio at the top of the Control Tower.

PlayStation takes the opportunity to give us the opinions of several development teams on the new features of the console with a post that reveals some ideas for using these new features.

If 3D audio is not new to the world of video games and we have already had an idea of ​​what adaptive triggers will give with the Xbox One and the management of vibrations in the triggers in the current gen, we wait to see what the haptic feedback will give in game (that can be crazy!).

A few questions will undoubtedly be answered when the console is released. The technology embedded in the DualSense should be talked about for a few more months, as long as we haven’t been able to get our hands on it.

Will it be possible to disable haptic feedback and adaptive triggers in general console settings? Indeed, many players deactivate these options in multiplayer games for the sake of precision (remember that PC players do not have vibrations with the keyboard / mouse combo). There is obviously also a question of accessibility, the vibrations simply preventing some people from playing.

According to Nicolas Doucet’s comment on Astro’s Playroom, this will be the case. So, what can a DualSense do that a DualShock 4 can’t on a game like Astro’s Playroom?

Will “third-party” controller manufacturers (such as Nacon, Scuf, Burn) have access to the complete DualSense technology to offer us controllers with haptic feedback and adaptive triggers? If not, does that mean that “third party” PS5 controllers will be equivalent to third party “PS4” controllers, while those are not compatible with PS5 games?

Completely personal point: Can we stop talking about the next-gen and new game experiences by highlighting the realism of weapons? We already have very good examples of the use of new features with Gran Turismo 7, the grappling hook with the next Little Big Planet and the textures for Astro’s Playroom. Make us dream with the feeling of the environment with discreet feedback that immerses us in the game. Do not redo the blow of the DualShock 4 that we have to shake when the light goes out in The Last of Us …

I refer you to the future of video games in 2013 with the presentation of the DualShock 4 and its innovations that accompanied the launch of the PS4. On the program the touchpad (to play the guitar in The Last of Us Part II), the lightbar (so that the console knows where the player who is playing is ?!), the revisited triggers, a speaker (we s’ reminiscent of BB in Death Stranding), motion tracking and the share button (the real good idea, much more practical for photo modes).